#include "WarGameLib.h"





class wgGLShaderProgram
{
	unsigned		vertexShaderID;
	unsigned		fragmentShaderID;
	unsigned		programID;
public:
	wgGLShaderProgram();
	~wgGLShaderProgram();
	void Create();
	bool AddShader(const char*, unsigned);
	bool AddVertexShader(const char *);
	bool AddFragmentShader(const char *);
	bool Link();
};